• Game Trailer


    Steam Page
  • About the Game

    Made in Unreal
    Team Size: 12
    Timeline: about 8 months
    Working on: Audio Engineer/Design, Production
    Available On: Steam and Switch (under Utah Games Presents)

  • Game Clips

  • As an Audio Engineer/Designer

    I have filled the role as Audio Engineer/Designer. I used Cakewalk for my DAW and have messed around with a bunch of different sounds and music. I spent a lot of my time on our music system blueprint. I wanted to make a system that allowed the player to take however long they need in the game. Due to this, I thought one long track would be a bad route to take - I didn't want it to obviously loop. I have made short 20 measure tracks that flow into each other by keeping the baseline the same. Then, my music system blueprint will pick a random track out of the ones it's given to play. My prototype audio and some of music system can be seen and played below.
    I was able to record the player efforts with a member of the team (in a creepy closet), and implement those into our game. I set up all of the player SFX within the animation notifies. The only exception being some looping sounds and special sounds that are being called from the cpp code.
    I had a lot of fun making the music system blueprint. I used the Quartz system that Unreal has, and it has worked very well for us so far.

    As a Producer

    I am filling the role of associate producer. I have managed Jira, held and participated in standups, as well as managed one of the feature teams for the project. On Jira, I have created and managed tickets for our sprints - including managing milestones and epics. I have helped create our Sprint Review decks and show off our work to the rest of the cohort.

    Here is the prototype audio I did:

  • Demo video of my early audio in-game

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